Screenwriter Dale Launer   

 

RULES OF DEVELOPMENT aka HOW TO TALK TO A SCREENWRITER

  • Rule One
    READ THE SCRIPT IMMEDIATELY .
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  • Rule Two
    YOU'VE FINISHED THE SCRIPT, NOW CALL THE WRITER IMMEDIATELY AND PRAISE THEM!
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  • Rule Three
    BEGIN YOUR PRAISE WITH A VAGUE COMPLIMENT, THEN FOLLOW IT UP WITH SOME SPECIFIC POSITIVE COMMENTS.
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  • Rule Four
    SET THE MEETING AND STICK TO IT
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  • Rule Five
    THE MEETING - START A VAGUE POSITIVE STATMENT
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  • Rule Six
    DO YOUR BEST TO TAKE A POSITIVE ATTITUDE TOWARD THE SCRIPT
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  • Rule Seven
    GO THROUGH THE ENTIRE SCRIPT PAGE BY PAGE AND TELL THEM SPECIFICALLY ALL THE MOMENTS YOU LIKE!
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  • Rule Eight
    BEING NICE PAYS OFF - AKA THE BENEFITS OF BEING POSITIVE
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  • Rule Nine
    WHEN GIVING A SCRIPT CORRECTION BE AS SPECIFIC AS POSSIBLE
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  • Rule Ten
    DON'T PUSSYFOOT ABOUT WHAT YOU DON'T LIKE.
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  • Rule Eleven
    ASK QUESTIONS!
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  • Rule Tweleve
    CONVINCE THE WRITER THERE ACTUALLY IS A PROBLEM
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  • Rule Thirteen
    SOMETIMES YOU WILL BE WRONG.
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  • Rule Fourteen
    THE WRITER IS WRONG AND REFUSES TO SEE IT. WHAT DO I DO?
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  • Rule Fifteen
    DON'T OFFER SOLUTIONS. CONVINCE THE WRITER THERE'S A PROBLEM AND THEN LET THEM COME UP WITH A SOLUTION.

     

  • Rule Sixteen
    DON'T "SPITBALL" IDEAS. (SEE RULE FIFTEEN)
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  • Rule Seventeen
    THE WRITER SHOULD FEEL IT'S THEIR STORY...
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  • Rule Eighteen
    BE SPECIFIC ABOUT THE PROBLEM AND VAGUE ABOUT GIVING A SOLUTION
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  • Rule Nineteen
    WHAT IF YOU HAVE A GREAT SOLUTION?
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  • Rule Twenty
    THERE'S A PROBLEM AND YOU'VE DROPPED HINTS AND DESCRIBED YOUR GREAT IDEA VAGUELY, BUT THE WRITER CAN'T GRAB THE HINT?
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  • Rule Twenty One
    SUBMIT YOUR IDEA AS A CLICHE THAT SHOULD BE AUTOMATICALLY DISMISSED
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  • Rule Twenty Two
    DANGER! HACK WRITER AHEAD
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  • Rule Twenty Three
    PREFERABLY HAVE ONLY ONE PERSON IN A ROOM, ONE EXCLUSIVE DEVELOPMENT EXEC FOR EVERY WRITER
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    23. PREFERABLY HAVE ONLY ONE PERSON IN A ROOM, ONE EXCLUSIVE DEVELOPMENT EXEC FOR EVERY WRITER

    (This probably should have come earlier, and I might just rearrange all these rules someday. But now, bear with me.)

    I once sold a screenplay called BAD DOG to DreamWorks for millions of dollars. The first creative meeting involved three people, Steven Spielberg, Walter Parkes and Laurie McDonald. Yes, I actually met and talked with Mr. Steven Spielberg hisself.

    Once .

    Because the second meeting didn't have Spielberg nor McDonald, only Walter Parkes. And by the third meeting Walter was gone. Though there were three execs in third meeting, there was nobody from the original meeting .

    Ideally the writer should deal with just ONE exec throughout the process. This way there is only one master to please, one opinion, and no mixed messages.

    This may be difficult because some execs are dying to be in the meeting. There is a way to coordinate it, but ideally you should be meeting first and be of one mind when you talk to the writer. I've been in meetings where not everyone agrees and it is terribly confusing.

    Coming in the next installment - the most common problem with screenplays and a possible fix.

     

     

     

     

     

     

     

     

     

     

     

     

     

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